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Where the Water Tastes Like Wine Wiki
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How to play guide for Where the Water Tastes Like Wine
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How to play guide for Where the Water Tastes Like Wine
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=== Telling Stories === When the player has stories gathered, they can be told to the major characters at a lit campfire. When approaching the campfire, the player will be prompted to “camp.” By camping, the character is taken out of the world map and into camp, where the title screen for the character will appear, including the character name, which chapter the player is on, and the author of the character. That will fade and the environment and character will come into view. They will give you a short greeting and ask the player to tell a certain kind of story. In addition to the tarot association connected to the theme of a story, they will also have different moods (funny, exciting, hopeful, etc.). Each character will have preferences for different kinds of stories. When a character asks for a story, an oval overlay will appear, around which are the tarot cards the stories are filed under. By clicking on a card, the available stories for the selected card will appear in the middle. To tell the story, click on the desired title. The screen will fade with the text “You told the story of _________.” Players are meant to remember the context and mood of the story when selecting them<ref>[https://steamcommunity.com/app/447120/discussions/0/1840188800805353374/ Johnnemann on Steam]</ref>, although they can be looked up under [[stories]] if desired. When the character returns, they will respond as if they were told the story. Depending on if it was the type of story they asked for, they will either respond positively or negatively. If positive, they will open up to the player more, indicated by the eye on the top of the screen widening. Whether it was positive or negative, they will tell the player a little more about themselves according to the theme of the tarot card the story was associated with. For example, if they asked for a funny story, and the player picked a funny (or unfunny) story under the travel tarot card, the character will talk about their past travels, where they wish to travel to, or what travel means to them. Once a character has already heard a story, the player will not have the option to tell it to that character again. The character’s stories are advanced by telling them the stories they asked for and opening the eye on the top of the screen. By telling the correct story, the eye will open wider, and when the eye is fully opened, the character will advance to their next chapter. The player has a limited amount of time to do this per night. When the night ends, the character will move on to a new campfire, and the player will have to interact with them again in order to continue advancing. No progress is lost from the previous night, and the player will have plenty of time to continue attempting to advance the character. Play continues in this way until all characters have finished their arcs.
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